PALBASEPALWORLD 1.0 · DAMAGE LAB

PALWORLD 1.0 · BUILD 24088745 · TRANSPARENT MATH

Damage in. Defense out.

Build both sides of a fight, apply the modifiers you actually have, and see exactly which layer changes the result.

LIVE ESTIMATE5449–59 expected roll
Attacker
VS
Defender
01 · ATTACKER

Player

Output

Player status

Enter the unbuffed values from the status screen, then add only effects not already visible there.

Effective HP5,000Effective Attack100Effective Defense500

Weapon

02 · DEFENDER

Panthalus

Durability

Progression

Potential and Souls

HP
ATK
DEF

Trust bonuses

Trust ranks use species-specific engine scaling. Enter the three flat additions shown in the Pal’s 1.0 status breakdown.

Passive skills

LegendAttack +20% · Defense +20% · Movement Speed increases 20%Diamond BodyDefense +30% · Immune to Flinch · Immune to KnockbackBurly BodyDefense +20% · Immune to FlinchHard SkinDefense +10%

Manual adjustments

Final HP19,699Final Attack2,386Final Defense5,564
Effective Defense5,564Effective HP19,699Incoming reduction0%

COMMUNITY HIT ESTIMATE

5449 minimum · 59 maximum

The game applies roughly ±10% variance per hit. Multi-hit skills need their per-hit motion value for a per-projectile estimate.

Attacker Attack100Defender Defense5,564Element multiplier×1Average hits to KO366
Attack sourcePlayer · weapon 2,000
Damage sourceNeutral weapon hit
Outgoing modifiers+0% beyond Attack stat
Target mitigation5,564 Defense · 0% reduction

WHAT IS EXACT

Stats and multipliers stay separate from estimates.

VERIFIED

Final Pal stats

Species scaling, level, IV Potential, Soul rank, passive percentages and condensation use sourced 1.0 values. Trust uses the exact flat bonuses entered from your status breakdown.

VERIFIED

Combat multipliers

Skill rate ×0.8, same-element attack ×1.2, weakness ×1.5 per weakness, same/strong-element resistance ×0.66, weak point ×1.5 and sleep ×3.

ESTIMATED

Final HP damage

The final Defense mitigation uses the community-derived combat formula and is labeled as an estimate instead of an exact game-file result.